I’m back! Sorry for the random disappearance, but I’ve been working like a mad-man on a new project and between not wanting to release details about it too soon and focusing all my time on it I’ve been a total ghost on this blog and Twitter. I’m back now, though! I totally plan to finally post up Article V of my Indie Game Marketing articles, sorry I left everyone hanging haha I’ll do a little more in-depth post about what I’m up to these days, but for now you’re probably curious what project has kept me so busy. I’ll let this Touch Arcade forum thread Derek from Ravenous Games wrote fill you in:
League of Evil 2 is building off the same engine with a proven formula of tight controls, short bite sized levels and fast action gameplay. We have totally revamped our graphics engine and are currently displaying some incredible hand illustrated animations that need to be seen to believe. All your favorite (or hated) enemies and hazards are back in the sequel as well as about a half a dozen new enemies and hazards. There will be over a hundred levels at launch spanning 5 environments.
Hey, everyone! As of today I am FINALLY done all the art assets needed to release League of Evil 2 for iOS (universal app, it’ll run on pretty much any iDevice you have, even the really old crappy ones). I’m about to take a massive snooze and then down a bunch of unhealthy celebration food haha I wonder how long it’ll take for my “energy drink stream” to turn back into a “blood stream”. I’m literally counting 7 empty Rockstar, Full Throttle, and Xyience cans just on my desk, just from this final crunch-time weekend. It was all worth it though! The game is awesome and I think it’s going to sell like crazy once word of mouth spreads! I’ve been working pretty much non-stop for like a month now while we’ve been focused 100% on finishing LoE2 up, so I’m probably going to take a week off and just relax and then get back to blogging, Tweeting, and figuring out what’ll be next for Bulletproof Outlaws.
For now enjoy this sweet trailer…I love the epic music haha:
There’s a thread on Touch Arcade with more info and some answers to random questions. MAN I love the end of a project when everything ties itself all up and comes together…That final click as you submit the last of the assets is like a massive weight on your shoulders is just obliterated into a million gibs, ahhh…now bring on the celebration pizza & wings! :)
I’m writing a bigger “What’s happening and what’s coming up for Bulletproof Outlaws?” post, but I just wanted to update quick to say that I’ve made Elusive Ninja: The Shadowy Thief 100% Free forever on the App Store! Granted, if you’re a reader of this devBlog then you’ve probably already bought the game to help keep me from having to sift through dumpsters for food, for which you have my eternal appreciation and I apologize for pulling the rug out from under you by now making it Free, please don’t hate me forever haha If you’re a reader and you didn’t buy it, why do you hate me so much? You monster! How will I afford to send my kids to college?? I mean, I don’t HAVE kids, but if I did I’m sure they would be devastated.