Man the timeline is getting tight! I’m going to be hitting up E3 this year, so I have a flight booked for 6am Monday morning. At the same time, Elusive Ninja was approved early this morning (for anyone keeping track, I submitted it Friday at 9:30pm last week, so that makes it about 7 days exactly! Awesome work, Apple!!). It feels awesome to have the game in “Ready For Sale” status, but I still have lots of work to do! I’m filling in the Bonus Features content for the next day or so, so I’m basically working 24/7 to get it done by Sunday, when I can finally launch the game!

Elusive Ninja: The Shadowy Thief

June 5, 2011

Here’s an updated trailer, if you dig how the game looks please link this around and help me make enough money to cover development costs and get to make more games (and get hammered at Moxie’s while scarfing down a delicious honey-garlic steak haha) Here’s a short URL link you can use:

So I figured at E3 I should probably try to promote my game in some way. I mean if word-of-mouth advertising is the way to go these days, where better to try to stir up word-of-mouth than an entire convention full of gamers? I was joking around with a friend and said I should drop business cards in people’s SWAG Bags when they aren’t looking like a true ninja, and that joke kind of spiralled into this:

The QR code will take you to the App Store where you can buy the game. I like it because it’s kind of mysterious like, oooo, what’s this cool black card with the weird design and the ninja? I figured I better throw on the Bulletproof Outlaws URL for the people who can’t figure out what a QR code reader is…I actually didn’t know myself until this week haha

Whew! I’m pooped! Got the Game Design Document commentary written up, tomorrow I gotta’ do a quick video, fill in some of the FAQ, and write up the post-mortem! Gonna’ be a busy couple days! I don’t even know when I’m going to get a chance to spread the video around and E-Mail reviewers and stuff!

- Quickdraw

« »