Man the timeline is getting tight! I’m going to be hitting up E3 this year, so I have a flight booked for 6am Monday morning. At the same time, Elusive Ninja was approved early this morning (for anyone keeping track, I submitted it Friday at 9:30pm last week, so that makes it about 7 days exactly! Awesome work, Apple!!). It feels awesome to have the game in “Ready For Sale” status, but I still have lots of work to do! I’m filling in the Bonus Features content for the next day or so, so I’m basically working 24/7 to get it done by Sunday, when I can finally launch the game!
Elusive Ninja: The Shadowy Thief
June 5, 2011
So I figured at E3 I should probably try to promote my game in some way. I mean if word-of-mouth advertising is the way to go these days, where better to try to stir up word-of-mouth than an entire convention full of gamers? I was joking around with a friend and said I should drop business cards in people’s SWAG Bags when they aren’t looking like a true ninja, and that joke kind of spiralled into this:
The QR code will take you to the App Store where you can buy the game. I like it because it’s kind of mysterious like, oooo, what’s this cool black card with the weird design and the ninja? I figured I better throw on the Bulletproof Outlaws URL for the people who can’t figure out what a QR code reader is…I actually didn’t know myself until this week haha
Whew! I’m pooped! Got the Game Design Document commentary written up, tomorrow I gotta’ do a quick video, fill in some of the FAQ, and write up the post-mortem! Gonna’ be a busy couple days! I don’t even know when I’m going to get a chance to spread the video around and E-Mail reviewers and stuff!