All the iPad animation files are fixed! I start with the iPad files, then scale the animations down to the iPhone 3′s screen and the iPhone 4′s retina screen, but we’re working on the iPhone 3 version first so I have to scale it down before we’ll know if the new changes will work out. Our custom animation tool allows us to add commands to the animation timeline, so when the animation reaches the end I can tack on a “gotoAnim:2″ to change animations or loop, or a “stopAnim” to freeze it on the frame, etc. We use this for checkDamage to run the function that detects if objects are colliding or not.

So basically grunt work today, haha Once this is scaled down to the iPhone I’ll be able to grab another video, so stay tuned!

- Quickdraw

« »