Revamping the HUD is going to be a pain in the butt. I don’t really have any ideas yet, so I’m just throwing down a ton of random stuff and messing around. The final HUD may not look anything like the mockups below, but I always think back to my college Graphic Design classes where for each assignment the first step was fill up like 4 giant pages of paper with thumbnail sketch ideas trying anything and everything…then you take some of those and develop them further until you end up with something you dig. So this is the first slap-down of ideas:

Ignore the actual HUD along the top, I ended up deciding the “READY?” overlays should be cohesive design-wise with the HUD and menus. So I wanted to focus on that first. The black swipe with red outlines was kind of inspired by Street Fighter IV’s ink blot stuff. But then I decided I wanted things to glow, so I turned it all blue and translucent. I think that looks cool, but a little too techno…like, I like the blue glowy stuff, but I think it might be more appropriate for a futuristic/modern themed game. I’m keeping things pretty “ancient” with this one, no neon signs on the houses or glowing cyber armor on the ninja and such, and I think I’ll end up going with wooden planks or scrolls or something for the menus so in keeping with an old ancient theme: no blue.

I’m digging the red blood streak. But the HUD would have to match it, and I’ve been just using the Ninja’s head to represent his lives…so I’d have to make the heads red which doesn’t match the ninja, or make entirely different life icons that make sense being red which I don’t really want to do because they’re already done as they are haha I’m going to play more with the red blood look and try something with fire for the HUD.

- Quickdraw

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