BAM! I’m back! I actually forgot how to log into my blog, it’s been so long…how embarrassing lol Alright, so here’s a super-brief summary of what’s been going on: the Zombocalypse Kickstarter unfortunately didn’t pan out (though since then Ironzilla found funding and they and Juicy Beast have teamed up to develop Zombocalypse 2, so keep an eye out for that!) and I started working with Ravenous Games again, on the next installment in the LOE series: League of Evil 3, launching on the App store today:
One drawback to keeping a devBlog when you’re an indie dev working on other people’s games is that with Non-Disclosure Agreements you can’t really talk about what you’re working on. Also the deadlines tend to be stricter because you’re working for someone else who’s determining schedules based on various priorities on their end, so taking time out to do quality blog updates with pics and such, and chatting on Twitter can start putting you behind on your work over time. I tend to be the type that likes to just stick his head down and plow through working without distractions because I get side-tracked easily, so that’s why I haven’t been updating much.
That said, I’m finishing up a little extra work left for LOE3 and I have a bit of completely non-game-related freelance work to do up, but then I’ll be starting on my own game. I picked up Game Maker: Studio a while back but haven’t had a chance to do more than mess around and learn the ropes and do some rough prototyping/tests. It’s a great program, and a lot more powerful than I expected. Vlambeer used it on Super Crate Box (which my good buddies over at Halfbot ported to iOS), Hitbox Team used it on Dustforce, Liam Barden used it on Ninjammin Beat-Jitsu and most recently Tom Francis used it on Gunpoint. You can make pretty much anything you want in it, and you can port it to other platforms pretty easily. All in all it’s really impressive gameDev software to an artist who’s overwhelmed by stuff like Unity and X-Code lol
I’ve got a game idea in mind, but I have to flesh it out some more and narrow down the details and all that. I’m hoping it’ll be a short little summer project, I’m doing it mainly to learn the full workflow of development to distribution via Game Maker, and I’ll post some behind the scenes stuff as I go. I won’t be doing daily updates like I did with Elusive Ninja because that was insane lol but I’ll do weekly updates.
That’s it for now! Time to go dust the cobwebs off my Twitter account and see what I’ve missed on there lol